AoeStats
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Arena

507765193Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1150
+16
🇨🇳 Vietnamese · China
1138
+16
1111
+17
🇨🇿 Byzantines · Czechia
1091
+18
🇲🇦 Persians · Morocco
1197
-18
🇺🇸 Hindustanis · United States
1158
-18
🇳🇱 Turks · Netherlands
1120
-37
🇺🇸 Lithuanians · United States
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,755 10:07 14:29 31:41 ⛏ Fast Castle
41 1,740 12:04 15:51 22:19 ◆ FC into Fast Imp
38 1,622 11:31 15:17 32:11 ⛏ Fast Castle
34 1,460 10:32 14:32 29:46 ⛏ Fast Castle
33 1,435 10:10 15:38 28:20 ⛏ Fast Castle
22 955 11:36 15:37 29:38 ⛏ Fast Castle
19 835 9:25 20:23 — ⛏ Fast Castle
18 766 10:59 15:50 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,435 14,805 18,095 1,500 73,835 77,472
29,010 12,765 18,120 950 60,845 66,169
12,950 17,680 11,865 1,500 43,995 57,727
14,675 15,715 10,035 1,600 42,025 47,094
18,160 9,150 11,605 1,600 40,515 44,675
14,855 13,470 6,815 850 35,990 39,536
11,230 6,510 2,415 1,765 21,920 22,363
5,625 4,370 1,350 850 12,195 15,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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