AoeStats
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Arena

507758631Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1136
+14
🇨🇳 Vietnamese · China
1123
+15
1095
+16
🇺🇸 Burgundians · United States
1062
+17
🇨🇳 Franks · China
1117
-16
🇨🇳 Bohemians · China
1094
-16
🇷🇺 Muisca · Russia
1087
-15
🇧🇪 Burmese · Belgium
1079
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,857 10:16 14:08 31:09 ⛏ Fast Castle
43 1,805 11:10 16:20 31:25 ⛏ Fast Castle
36 1,521 11:25 14:57 32:25 ⛏ Fast Castle
29 1,204 11:28 15:04 29:06 ⛏ Fast Castle
29 1,203 11:49 15:40 31:33 ⛏ Fast Castle
21 883 9:54 15:18 31:00 ⛏ Fast Castle
19 781 11:12 15:06 28:43 ⛏ Fast Castle
12 504 11:18 17:02 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,400 13,920 28,995 880 83,195 91,431
33,535 12,615 19,860 1,500 67,510 71,968
32,245 14,195 15,995 1,600 64,035 66,458
27,985 13,165 19,170 955 61,275 67,029
19,975 14,265 11,575 1,500 47,315 57,469
21,065 9,170 8,190 850 39,275 43,564
14,565 14,070 4,745 1,215 34,595 36,853
11,570 11,070 4,640 990 28,270 29,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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