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Lombardia

507751451Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1122
+14
🇨🇳 Franks · China
1109
+14
1080
+15
🇦🇷 Cumans · Argentina
1042
+49
🇷🇺 Romans · Russia
1103
-16
🇬🇧 Japanese · United Kingdom
1094
-16
🇹🇷 Hindustanis · Türkiye
1067
-15
🇷🇺 Persians · Russia
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,660 10:01 15:39 39:10 ⛏ Fast Castle
45 2,270 10:20 20:37 42:03 ⚔ Scout Rush
43 2,200 9:18 23:46 35:08 ⚔ Scout Rush
26 1,311 9:52 18:35 40:50
23 1,172 10:48 14:45 31:46 ⛏ Fast Castle
20 1,032 11:23 15:07 32:24 ⛏ Fast Castle
20 997 10:50 20:23 34:52 ⛏ Fast Castle
14 730 10:55 16:23 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,080 18,438 13,295 1,165 66,978 70,415
24,265 24,785 15,025 2,250 66,325 78,955
29,480 11,060 15,830 3,370 59,740 64,950
16,575 22,084 13,550 1,700 53,909 65,713
18,660 20,064 10,550 4,045 53,319 62,050
22,420 13,810 11,335 3,025 50,590 57,655
22,195 13,118 11,840 1,500 48,653 51,099
20,900 11,435 11,500 1,105 44,940 47,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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