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Oasis

507513992Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1192
+15
🇨🇳 Malay · China
1175
+16
🇨🇳 Sicilians · China
1159
+17
1107
+19
🇧🇷 Saracens · Brazil
1226
-18
🇦🇷 Goths · Argentina
1205
-18
🇦🇷 Wu · Argentina
1169
-17
🇧🇷 Maya · Brazil
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,853 9:38 18:34 34:18 ⚔ M@A FC
38 1,795 8:59 24:08 33:55 ⚔ Towers FC
27 1,263 11:20 30:41 — ⚔ Archers into Skirms
23 1,077 10:43 14:42 33:07 ⛏ Fast Castle
20 935 11:09 15:05 40:08 ⛏ Fast Castle
19 908 13:09 16:50 40:22 ⛏ Fast Castle
19 908 10:39 26:41 45:56 ⚔ Archers into Skirms
12 584 10:59 21:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,020 13,395 9,405 850 48,670 59,596
22,795 11,025 8,645 2,320 44,785 53,151
19,325 10,830 9,095 1,000 40,250 46,981
16,780 9,940 7,415 1,595 35,730 37,451
11,035 13,520 8,150 2,375 35,080 39,465
16,345 11,830 5,475 1,050 34,700 42,605
8,625 11,314 4,185 1,825 25,949 29,633
8,725 5,700 2,075 300 16,800 24,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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