AoeStats
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Arena

507500237Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1252
+13
🇨🇳 Burmese · China
1178
+16
🇨🇳 Ethiopians · China
1161
+17
1103
+21
🇵🇪 Turks · Peru
1238
-19
🇨🇳 Persians · China
1199
-17
🇫🇷 Ethiopians · France
1166
-16
🇹🇼 Britons · Taiwan
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,183 11:00 16:15 21:53 ◆ FC into Fast Imp
40 1,950 9:45 17:32 37:02 ⛏ Fast Castle
36 1,737 9:56 14:01 32:38 ⛏ Fast Castle
28 1,376 10:39 18:30 38:25 ⛏ Fast Castle
23 1,115 10:42 15:07 33:27 ⛏ Fast Castle
19 937 10:48 14:39 31:14 ⛏ Fast Castle
19 896 12:23 16:44 37:00 ⛏ Fast Castle
18 851 10:45 14:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,970 24,350 8,480 1,790 59,590 67,365
20,950 22,190 11,710 1,800 56,650 73,622
17,145 22,281 12,330 2,800 54,556 62,676
29,350 12,375 9,015 2,150 52,890 60,832
22,800 14,930 11,380 3,695 52,805 63,618
17,065 10,040 7,770 1,435 36,310 38,901
13,775 14,750 6,160 600 35,285 41,630
13,920 6,865 3,420 3,125 27,330 31,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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