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Arabia

507490256Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 68m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1163
+15
🇨🇳 Franks · China
1146
+15
🇹🇼 Shu · Taiwan
1131
+16
1085
+18
🇨🇳 Khitans · China
1198
-35
🇩🇪 Ethiopians · Germany
1131
-16
🇩🇪 Franks · Germany
1120
-16
🇪🇸 Byzantines · Spain
1067
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,734 9:20 24:08 41:09 ⚔ Scout Rush
44 2,985 12:14 22:49 35:21 ⚔ Drush into Archers
36 2,437 9:33 33:02 48:52 ⚔ Archer Rush
36 2,441 10:15 20:32 33:46 ⚔ Skirmisher Rush
28 1,893 11:06 15:27 34:44 ⛏ Fast Castle
25 1,715 10:14 21:31 36:52 ⚔ Archer Rush
21 1,415 12:09 16:01 41:25 ⛏ Fast Castle
21 1,431 9:26 26:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,375 25,549 17,570 4,025 87,519 96,771
48,335 11,970 19,070 1,870 81,245 83,395
28,710 21,559 20,815 3,830 74,914 99,127
29,825 20,590 13,690 2,295 66,400 68,955
34,020 12,085 16,770 1,905 64,780 81,148
25,865 8,900 15,745 390 50,900 58,071
26,065 12,435 8,675 3,200 50,375 55,711
9,700 10,874 6,070 1,350 27,994 28,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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