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Oasis

507486063Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 24m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1339
+9
🇹🇷 Khmer · Türkiye
1132
+17
🇮🇳 Chinese · India
1119
+17
🇭🇰 Hindustanis · Hong Kong SAR China
1021
+21
🇨🇳 Vikings · China
1180
-17
🇨🇳 Turks · China
1172
-17
🇨🇳 Sicilians · China
1162
-16
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,462 8:55 22:55 — ⚔ Archer Rush
41 991 9:30 — — ⚔ Towers FC
38 913 10:42 21:38 — ⚔ M@A into Archers
35 842 10:15 — — ⚔ Scouts into Archers
33 806 11:55 16:25 — ⛏ Fast Castle
29 712 10:47 — —
18 444 11:38 16:44 — ⛏ Fast Castle
15 365 12:32 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,955 3,800 1,810 100 11,665 11,693
4,800 4,165 1,850 40 10,855 11,580
5,320 3,890 1,065 200 10,475 11,828
4,350 3,700 400 200 8,650 10,782
4,120 3,085 1,065 0 8,270 9,386
3,295 2,475 350 1,055 7,175 8,994
4,090 2,090 625 0 6,805 7,051
3,100 3,347 0 225 6,672 7,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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