AoeStats
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Arena

507280362Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 26m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
1221
+16
🇨🇳 Ethiopians · China
1191
+17
🇨🇳 Burmese · China
1176
+18
1088
+22
🇹🇼 Persians · Taiwan
1264
-19
🇨🇳 Hindustanis · China
1234
-19
🇻🇳 Vikings · Vietnam
1203
-18
🇨🇳 Wei · China
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,170 9:44 13:48 — ⛏ Fast Castle
40 1,046 9:51 16:56 — ⛏ Fast Castle
37 971 10:54 15:44 — ⛏ Fast Castle
34 884 12:17 16:40 — ⛏ Fast Castle
32 834 10:03 13:43 — ⛏ Fast Castle
29 763 10:26 15:50 — ⛏ Fast Castle
27 712 11:07 15:51 — ⛏ Fast Castle
17 439 11:52 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,220 6,800 1,045 950 17,015 18,468
9,175 6,175 250 950 16,550 18,677
7,150 5,645 500 300 13,595 17,651
5,575 5,227 1,580 750 13,132 14,594
6,925 3,245 1,440 850 12,460 13,350
6,085 3,265 1,330 1,075 11,755 12,549
4,715 4,130 1,345 200 10,390 10,867
4,125 3,605 855 225 8,810 10,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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