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Black Forest

507054302Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1235
+15
🇨🇳 Inca · China
1219
+15
1114
+20
🇨🇳 Turks · China
1065
+22
🇨🇳 Persians · China
1262
-20
🇨🇳 Bohemians · China
1193
-18
🇨🇳 Britons · China
1168
-17
🇨🇳 Koreans · China
1167
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,142 10:51 14:13 — ⛏ Fast Castle
41 1,138 13:36 17:32 — ⛏ Fast Castle
40 1,129 9:22 25:27 — ⚔ Towers FC
35 969 12:07 17:25 — ⛏ Fast Castle
31 861 13:26 20:02 — ⛏ Fast Castle
26 719 12:50 16:55 — ⛏ Fast Castle
21 597 12:31 — —
15 409 12:00 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,100 7,535 1,450 1,185 19,270 20,081
7,525 6,765 625 300 15,215 17,907
7,030 4,460 1,285 850 13,625 15,010
6,775 4,843 200 850 12,668 15,568
5,200 4,131 1,020 1,010 11,361 13,072
4,775 3,948 610 1,555 10,888 12,322
5,080 3,678 300 485 9,543 12,292
3,710 3,310 350 1,715 9,085 9,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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