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Black Forest

507052109Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 17m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1183
+16
🇨🇳 Malay · China
1173
+16
🇨🇳 Persians · China
1138
+18
🇫🇷 Celts · France
1105
+19
🇨🇳 Sicilians · China
1255
-20
🇨🇳 Inca · China
1240
-21
1129
-15
🇨🇳 Turks · China
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 885 9:46 — — ⚔ Tower Rush
39 666 14:03 — — ⛏ Fast Castle
23 393 10:52 15:29 — ⛏ Fast Castle
21 357 11:09 — — ⚔ Archer Rush
20 335 10:44 14:58 — ⛏ Fast Castle
18 304 11:36 16:21 — ⛏ Fish Boom FC
18 301 12:50 16:43 — ⛏ Fast Castle
17 285 11:43 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,175 200 200 6,050 6,016
3,325 2,000 250 200 5,775 6,171
3,100 2,087 200 0 5,387 6,011
3,425 1,606 200 0 5,231 5,964
2,575 1,820 200 200 4,795 5,243
2,725 1,717 250 35 4,727 5,272
2,425 1,460 185 0 4,070 4,925
1,860 827 100 555 3,342 4,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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