AoeStats
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Arena

506643595Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1272
+14
🇨🇳 Dravidians · China
1268
+14
🇩🇪 Koreans · Germany
1257
+15
🇦🇺 Saracens · Australia
1190
+18
🇨🇳 Franks · China
1271
-17
🇨🇳 Inca · China
1263
-17
🇭🇰 Poles · Hong Kong SAR China
1244
-16
1135
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,361 10:08 14:00 33:54 ⛏ Fast Castle
43 1,982 11:05 14:58 28:34 ⛏ Fast Castle
38 1,738 12:22 15:58 33:08 ⛏ Fast Castle
37 1,708 10:18 14:08 34:04 ⛏ Fast Castle
34 1,571 10:05 14:36 — ⛏ Fast Castle
33 1,520 10:53 14:33 28:12 ⛏ Fast Castle
32 1,498 11:12 14:48 30:31 ⛏ Fast Castle
13 617 12:31 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,845 17,970 12,365 6,955 95,135 102,289
32,015 14,845 22,210 4,950 74,020 82,365
24,915 15,875 19,460 2,825 63,075 74,033
28,775 12,775 18,510 1,050 61,110 64,732
15,380 15,707 13,655 3,060 47,802 49,339
17,410 10,625 8,685 1,640 38,360 38,919
13,365 14,195 3,905 1,580 33,045 36,086
6,125 4,050 425 285 10,885 12,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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