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Black Forest

506415738Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 6m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1288
+14
🇬🇧 Inca · United Kingdom
1213
+17
🇺🇸 Saracens · United States
1206
+17
🇧🇷 Turks · Brazil
1181
+18
🇨🇳 Sicilians · China
1276
-18
🇨🇳 Dravidians · China
1267
-18
🇩🇪 Celts · Germany
1266
-18
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 349 — — —
42 275 — — —
40 257 — — —
36 234 — — —
30 197 — — —
24 154 — — —
23 146 — — —
23 149 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 150 0 0 1,900 2,073
950 241 50 0 1,241 1,163
900 262 50 0 1,212 1,135
900 225 50 0 1,175 1,282
900 125 50 0 1,075 1,029
750 182 0 0 932 992
650 196 50 0 896 1,013
450 146 0 0 596 767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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