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Hill Fort

506388209Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 63m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1352
+12
🇨🇳 Spanish · China
1346
+12
🇦🇷 Khmer · Argentina
1230
+17
🇨🇳 Mongols · China
1155
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🇨🇳 Persians · China
1274
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🇨🇳 Vietnamese · China
1268
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🇨🇳 Inca · China
1257
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🇨🇳 Franks · China
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,018 10:11 15:19 35:38 ⛏ Fast Castle
44 2,822 11:38 16:03 34:14 ⛏ Fast Castle
37 2,356 11:18 14:56 34:36 ⛏ Fast Castle
34 2,198 10:00 19:04 34:47 ⛏ Fast Castle
28 1,759 10:47 14:25 34:51 ⛏ Fast Castle
26 1,668 10:29 15:02 34:40 ⛏ Fast Castle
20 1,307 9:11 15:51 33:04 ⛏ Fast Castle
14 862 10:05 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,245 28,090 38,825 1,450 134,610 137,779
51,045 37,180 21,225 1,630 111,080 112,701
51,790 13,055 16,730 935 82,510 88,683
23,965 33,550 16,180 1,500 75,195 79,997
29,985 23,003 18,585 3,160 74,733 89,205
14,450 25,045 19,375 3,700 62,570 76,052
18,970 20,640 12,615 5,160 57,385 76,707
10,885 4,774 6,440 220 22,319 23,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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