AoeStats
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Arena

506173154Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 60m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Italians · Ecuador
1287
+13
🇨🇳 Franks · China
1254
+14
🇨🇳 Armenians · China
1242
+15
🇧🇷 Huns · Brazil
1129
+18
🇿🇦 Japanese · South Africa
1237
-16
🇰🇬 Sicilians · Kyrgyzstan
1217
-15
🇺🇸 Inca · United States
1204
-15
🇵🇪 Huns · Peru
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,631 10:50 14:35 32:08 ⛏ Fast Castle
44 2,622 9:57 13:57 33:39 ⛏ Fast Castle
36 2,193 11:37 15:45 29:08 ⛏ Fast Castle
36 2,180 11:01 14:35 30:07 ⛏ Fast Castle
34 2,067 10:35 14:08 38:04 ⛏ Fast Castle
28 1,683 11:32 15:56 30:08 ⛏ Fast Castle
27 1,620 12:14 16:30 28:03 ⛏ Fast Castle
27 1,605 10:13 14:10 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,700 15,738 27,835 1,945 108,218 113,474
50,235 21,650 22,105 4,340 98,330 99,411
46,920 25,295 19,865 3,450 95,530 99,822
38,770 27,605 20,125 4,620 91,120 104,252
33,365 16,800 19,420 6,355 75,940 85,677
33,095 20,530 17,245 2,810 73,680 92,488
35,525 22,210 9,460 4,760 71,955 77,270
12,600 20,718 14,240 4,110 51,668 58,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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