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Black Forest

506155662Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1229
+15
🇨🇳 Cumans · China
1224
+15
🇨🇳 Sicilians · China
1222
+15
🇨🇳 Tatars · China
1208
+16
🇮🇳 Sicilians · India
1247
-17
🇺🇸 Teutons · United States
1199
-15
🇩🇰 Persians · Denmark
1194
-15
🇹🇷 Japanese · Türkiye
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,826 9:17 22:20 27:16 ◆ FC into Fast Imp
38 1,812 11:06 15:02 32:03 ⛏ Fast Castle
32 1,550 9:28 31:08 43:37 ⚔ Tower Rush
29 1,371 12:05 15:23 30:24 ⛏ Fast Castle
27 1,277 12:01 18:30 33:36 ⛏ Fast Castle
26 1,259 12:22 16:31 35:42 ⛏ Fast Castle
22 1,073 11:26 27:29 37:38 ⚔ Archer Rush
15 708 10:34 14:50 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,590 15,295 17,190 4,910 85,985 107,759
43,765 11,030 16,640 3,770 75,205 76,927
23,510 23,953 7,815 3,370 58,648 63,986
29,080 13,263 12,095 2,350 56,788 83,429
14,965 17,020 13,425 2,150 47,560 63,432
13,860 11,045 6,745 1,050 32,700 35,221
12,010 9,931 3,010 3,380 28,331 40,823
10,105 7,446 2,675 1,750 21,976 25,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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