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MegaRandom

506147274Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1264
+16
🇨🇳 Franks · China
1204
+18
🇨🇳 Italians · China
1202
+18
🇨🇳 Dravidians · China
1189
+19
🇲🇪 Teutons · Montenegro
1311
-20
🇲🇪 Georgians · Montenegro
1295
-19
🇺🇸 Britons · United States
1261
-18
🇲🇪 Wu · Montenegro
1157
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,868 10:45 20:56 — ⚔ Fish Boom into Scouts
53 2,415 11:49 19:15 37:29 ⚔ M@A into Archers
48 2,155 9:49 22:40 35:39 ⚔ Scout Rush
42 1,898 11:46 24:01 — ⚔ Fish Boom into Skirms into Archers
37 1,690 12:35 19:29 41:29 ⚔ Fish Boom into M@A
36 1,615 10:08 20:14 — ⚔ Archers into Skirms
27 1,242 11:48 18:05 — ⚔ Fish Boom into Scouts
26 1,162 10:48 24:26 42:55 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,510 12,685 12,175 200 46,570 47,653
18,945 12,098 11,795 1,725 44,563 49,764
18,055 9,860 9,470 1,060 38,445 40,594
17,570 9,365 6,505 2,425 35,865 36,803
16,995 10,561 3,940 2,085 33,581 36,499
9,800 11,710 7,655 1,130 30,295 31,664
11,725 7,125 4,915 2,235 26,000 28,501
5,600 7,960 6,085 750 20,395 21,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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