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Black Forest

505401740Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 46m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1184
+10
🇨🇳 Tatars · China
1168
+10
🇨🇳 Persians · China
1147
+11
🇻🇳 Romans · Vietnam
905
+20
🇮🇳 Britons · India
1046
-13
🇨🇳 Bohemians · China
1032
-13
🇲🇽 Franks · Mexico
1026
-13
🇨🇦 Ethiopians · Canada
1000
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,947 9:19 27:48 36:21 ⚔ Towers FC
37 1,726 11:18 15:16 33:46 ⛏ Fast Castle
30 1,378 11:10 20:24 40:29 ⚔ Archer Rush
26 1,196 11:31 17:20 32:14 ⛏ Fast Castle
25 1,170 9:36 17:09 31:31 ⛏ Fast Castle
24 1,123 10:57 32:07 43:00
16 758 13:03 19:16 32:58 ⛏ Fast Castle
16 742 12:24 23:22 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,980 16,975 14,160 4,950 68,065 72,983
22,210 23,455 6,615 1,795 54,075 58,763
15,235 16,590 11,210 1,500 44,535 56,548
20,905 10,200 6,645 4,870 42,620 50,283
16,275 13,469 5,670 2,845 38,259 45,153
11,495 11,894 3,950 1,590 28,929 38,631
9,745 7,840 6,420 1,400 25,405 29,457
9,130 7,987 3,145 2,360 22,622 24,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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