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Arabia

505399955Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 28m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1197
+15
🇯🇵 Saracens · Japan
1182
+16
🇨🇳 Franks · China
1167
+17
🇨🇳 Dravidians · China
1151
+17
🇩🇪 Italians · Germany
1191
-17
🇺🇸 Berbers · United States
1186
-16
🇹🇷 Persians · Türkiye
1172
-16
🇨🇳 Khmer · China
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 1,857 9:44 23:15 — ⚔ Archer Rush
54 1,551 9:13 23:05 — ⚔ Scout Rush
44 1,243 10:03 23:51 — ⚔ M@A into Archers
33 928 10:14 21:47 — ⚔ Scout Rush
32 904 11:44 16:14 — ⛏ Fast Castle
23 654 10:15 — — ⚔ Archers into Skirms
18 514 8:13 — — ⚔ Scout Rush
14 397 10:19 22:42 — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,915 4,309 2,825 300 14,349 14,672
5,325 6,111 1,890 100 13,426 14,050
6,790 3,810 970 235 11,805 13,868
6,250 3,305 1,325 500 11,380 11,234
5,450 3,193 1,635 0 10,278 15,315
4,755 3,405 820 0 8,980 10,713
3,260 3,064 275 125 6,724 7,969
1,640 939 50 0 2,629 3,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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