AoeStats
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Arena

504694572Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1149
+18
🇨🇳 Franks · China
1136
+18
🇨🇳 Romans · China
1133
+18
🇨🇳 Britons · China
1127
+19
🇨🇳 Magyars · China
1209
-19
🇹🇼 Burgundians · Taiwan
1206
-18
🇹🇼 Bulgarians · Taiwan
1195
-19
🇹🇼 Teutons · Taiwan
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,041 10:15 14:08 33:09 ⛏ Fast Castle
39 1,570 10:07 13:52 34:29 ⛏ Fast Castle
38 1,537 11:09 14:39 29:28 ⛏ Fast Castle
36 1,443 10:19 14:29 30:41 ⛏ Fast Castle
36 1,457 11:12 15:31 28:22 ⛏ Fast Castle
35 1,418 10:52 27:07 — ⚔ Towers into Archers
30 1,200 11:47 15:54 33:13 ⛏ Fast Castle
20 806 11:54 16:01 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,970 14,300 9,270 2,250 46,790 54,530
17,445 14,200 11,715 1,750 45,110 53,942
20,845 14,590 8,745 200 44,380 50,652
18,850 15,045 6,260 1,700 41,855 48,876
15,950 13,950 7,325 3,660 40,885 43,987
11,590 13,350 3,575 1,105 29,620 32,862
12,575 10,440 3,205 2,475 28,695 32,127
4,715 3,740 1,855 1,275 11,585 12,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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