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Black Forest

503968188Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1229
+13
1194
+15
🇳🇴 Italians · Norway
1133
+17
🇮🇩 Turks · Indonesia
1122
+18
🇨🇳 Georgians · China
1177
-16
🇹🇭 Burgundians · Thailand
1166
-16
🇨🇳 Sicilians · China
1165
-16
🇨🇳 Jurchens · China
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,044 10:41 16:04 30:41 ⛏ Fast Castle
37 1,741 11:49 15:30 31:26 ⛏ Fast Castle
36 1,711 12:00 15:27 34:39 ⛏ Fast Castle
34 1,610 9:30 30:15 40:51 ⚔ Tower Rush
29 1,347 12:18 19:19 29:58 ⚔ M@A Rush
27 1,272 11:17 16:04 31:04 ⛏ Fast Castle
20 935 12:06 16:38 35:34 ⛏ Fast Castle
19 886 12:30 30:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,445 28,310 15,675 2,900 66,330 84,889
31,705 15,135 15,425 3,790 66,055 78,953
21,550 16,205 14,705 1,635 54,095 60,967
17,195 20,715 13,440 2,150 53,500 64,565
21,685 16,308 10,105 3,220 51,318 53,160
15,175 17,078 11,355 1,790 45,398 52,831
15,205 9,103 4,070 3,890 32,268 36,454
4,800 5,588 1,185 1,065 12,638 12,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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