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Hill Fort

503963413Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1150
+15
🇨🇳 Georgians · China
1132
+16
🇪🇬 Koreans · Egypt
1126
+17
🇻🇳 Mongols · Vietnam
1107
+17
🇺🇸 Malians · United States
1192
-18
🇹🇼 Huns · Taiwan
1170
-18
🇹🇼 Magyars · Taiwan
1100
-15
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,144 10:21 16:42 33:32 ⛏ Fast Castle
36 1,813 12:21 16:23 34:44 ⛏ Fast Castle
33 1,639 9:53 24:00 39:22 ⛏ Fish Boom FC
27 1,341 10:29 23:09 34:39 ⛏ Fish Boom FC
26 1,279 14:32 19:15 40:57 ⛏ Fast Castle
24 1,194 11:50 19:58 34:37 ⛏ Fast Castle
23 1,143 11:16 23:11 30:03 ⛏ Fish Boom FC into Fast Imp
19 932 10:15 15:08 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,330 31,245 13,985 3,175 72,735 74,031
19,440 21,601 11,255 1,780 54,076 62,998
25,320 11,200 11,190 4,200 51,910 55,212
16,815 22,235 9,820 3,000 51,870 55,434
23,065 17,490 10,500 600 51,655 57,438
12,125 21,245 11,565 3,230 48,165 58,312
22,590 10,109 9,695 4,715 47,109 48,465
10,675 16,235 10,730 1,540 39,180 50,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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