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QS Arena

503774847Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 66m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1126
+16
🇷🇺 Ethiopians · Russia
1093
+17
🇮🇳 Gurjaras · India
1076
+18
🇹🇷 Bengalis · Türkiye
1055
+19
🇨🇳 Vietnamese · China
1182
-20
🇨🇳 Teutons · China
1162
-19
🇻🇳 Turks · Vietnam
1063
-15
🇻🇳 Mongols · Vietnam
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,142 7:44 12:45 34:50 ⛏ Fast Castle
35 2,295 8:51 13:42 29:41 ⛏ Fast Castle
34 2,290 9:53 13:32 30:22 ⛏ Fast Castle
29 1,902 8:39 12:31 27:55 ⛏ Fast Castle
26 1,707 8:05 12:31 35:48 ⛏ Fast Castle
24 1,595 8:35 12:42 29:34 ⚔ FC into Archers
24 1,585 8:42 15:21 32:03 ⛏ Fast Castle
21 1,391 9:54 15:49 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,605 39,400 9,460 4,210 92,675 102,576
35,455 16,475 26,270 1,500 79,700 117,569
33,785 21,725 21,635 1,310 78,455 83,355
25,090 28,155 12,470 2,110 67,825 76,714
20,480 20,225 11,960 10,150 62,815 93,395
19,105 29,610 12,310 1,750 62,775 74,200
24,470 14,175 8,645 1,600 48,890 52,034
21,205 16,195 4,180 1,150 42,730 48,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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