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Coastal Forest

503771598Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 47m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1208
+15
🇲🇽 Aztecs · Mexico
1153
+17
🇹🇼 Poles · Taiwan
1119
+19
🇲🇽 Vietnamese · Mexico
1092
+20
🇨🇳 Franks · China
1215
-19
🇨🇳 Italians · China
1193
-18
🇨🇳 Spanish · China
1164
-17
🇨🇦 Celts · Canada
1142
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,925 9:46 23:09 44:04 ⚔ Scout Rush
45 2,133 9:14 22:42 46:52 ⚔ Scout Rush
41 1,957 12:14 16:48 35:33 ⛏ Fish Boom FC
37 1,758 9:25 29:13 — ⚔ Towers FC
34 1,641 12:08 21:41 42:49 ⛏ Fish Boom FC
30 1,457 11:48 26:00 —
27 1,302 11:08 15:58 — ⛏ Fast Castle
24 1,171 10:21 16:39 47:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,840 18,320 11,110 3,145 58,415 64,375
17,880 26,575 10,410 1,610 56,475 59,350
24,095 12,788 9,935 2,250 49,068 50,923
10,900 14,524 7,455 1,340 34,219 37,005
14,200 7,585 8,120 2,520 32,425 36,313
13,675 12,890 1,890 2,325 30,780 35,917
10,750 14,002 4,930 385 30,067 33,860
7,615 4,760 1,820 850 15,045 19,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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