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Four Lakes

503630074Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 61m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1199
+16
🇨🇳 Vikings · China
1176
+17
🇫🇷 Franks · France
1172
+17
1115
+20
🇮🇳 Ethiopians · India
1290
-22
🇨🇳 Tatars · China
1215
-18
🇹🇼 Teutons · Taiwan
1154
-15
🇮🇳 Teutons · India
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,334 9:16 28:16 42:56 ⚔ Scout Rush
47 2,917 10:37 28:13 — ⚔ Archer Rush
46 2,837 10:49 17:16 42:27 ⛏ Fast Castle
45 2,787 9:10 22:00 40:18 ⚔ M@A into Towers into Skirms
41 2,530 9:05 23:15 39:55 ⚔ Archer Rush
30 1,857 11:42 21:05 36:03 ⚔ Scout Rush
27 1,665 12:56 17:23 34:36 ⛏ Fish Boom FC
16 990 12:39 17:22 33:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,170 20,834 18,405 4,090 73,499 76,972
29,730 11,330 26,020 1,095 68,175 70,917
24,035 23,999 12,240 2,585 62,859 86,711
28,355 14,332 16,375 3,680 62,742 70,184
24,410 13,808 13,470 3,680 55,368 65,686
20,695 13,775 9,320 2,550 46,340 49,337
10,385 16,058 13,420 1,110 40,973 44,305
8,350 14,264 5,200 710 28,524 30,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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