AoeStats
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Highland

506123338Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1025
+11
🇬🇧 Aztecs · United Kingdom
1025
+11
🇮🇩 Italians · Indonesia
932
-11
🇧🇪 Vietnamese · Belgium
912
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,782 10:27 18:57 30:11 ⛏ Fish Boom FC
29 1,489 11:16 20:07 30:24 ⛏ Fast Castle
16 815 12:13 17:53 35:34 ⚔ FC into Archers
14 685 16:08 21:51 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 18,890 13,440 1,640 64,715 79,780
24,585 17,200 11,080 3,280 56,145 66,303
19,040 17,872 12,495 3,660 53,067 56,614
17,560 18,690 9,025 3,465 48,740 53,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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