AoeStats
← Katovincere

African Clearing

510276574Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1049
+17
🇩🇪 Shu · Germany
1041
+17
🇳🇱 Vietnamese · Netherlands
1033
+18
🇪🇸 Huns · Spain
1028
+17
🇨🇳 Britons · China
1085
-18
🇦🇺 Huns · Australia
1066
-17
🇰🇷 Maya · South Korea
1061
-17
🇨🇳 Magyars · China
1060
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,036 13:34 29:55 — ⚔ Skirms into Scouts
33 1,731 14:42 22:10 — ⚔ Archer Rush
30 1,575 17:32 22:47 44:14 ⛏ Fast Castle
30 1,619 15:38 21:46 41:34
26 1,373 13:31 21:17 48:13 ⚔ Scout Rush
23 1,236 15:47 20:11 37:19 ⛏ Fast Castle
22 1,171 17:53 22:01 35:53 ⛏ Fast Castle
16 850 15:51 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,270 13,548 18,545 1,700 64,063 77,923
25,040 15,493 5,675 2,300 48,508 55,116
18,310 15,645 8,480 2,685 45,120 48,793
23,505 10,570 6,030 4,300 44,405 56,754
15,770 10,534 6,820 3,540 36,664 40,527
15,750 8,633 7,195 2,800 34,378 40,877
8,570 7,392 1,525 1,785 19,272 21,590
5,450 5,315 1,950 1,365 14,080 16,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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