AoeStats
← Katovincere

Pilgrims

510100427Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
1081
+17
🇫🇷 Romans · France
1081
+17
🇨🇳 Huns · China
1108
-17
🇨🇳 Malay · China
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,773 11:55 20:33 35:03 ◆ Galleys FC
26 1,323 10:14 17:27 36:45 ⛏ Fish Boom into Galleys
19 946 12:59 17:53 38:08 ⚔ Fish Boom FC into Scouts
19 979 12:18 22:03 36:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,465 15,910 20,385 4,485 74,245 89,082
22,095 13,580 8,700 2,600 46,975 68,217
11,660 17,020 5,530 850 35,060 38,062
9,820 10,948 5,390 1,500 27,658 31,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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