AoeStats
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Oasis

509809422Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1203
+14
🇦🇷 Japanese · Argentina
1094
+19
🇫🇷 Magyars · France
1164
-17
🇬🇧 Bohemians · United Kingdom
1152
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,547 9:12 20:38 35:22 ⚔ Scout Rush
33 1,433 12:21 19:12 35:30 ⛏ Fast Castle
27 1,190 12:16 19:46 35:54
18 797 11:30 18:46 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,855 11,753 13,365 1,600 49,573 51,512
22,340 11,872 9,085 2,150 45,447 54,517
12,275 12,597 6,635 3,650 35,157 37,758
16,620 12,983 1,930 1,650 33,183 40,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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