AoeStats
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Oasis

509209503Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 54m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1187
+14
🇦🇷 Aztecs · Argentina
1165
+15
🇦🇷 Franks · Argentina
1214
-17
🇦🇷 Ethiopians · Argentina
1086
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,576 9:47 19:06 33:13 ⚔ Scout Rush
36 1,974 10:14 19:19 35:40 ⚔ Archer Rush
23 1,240 11:23 19:54 39:05 ⚔ FC into Skirms
22 1,176 11:00 15:50 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,430 18,221 17,150 4,995 65,796 73,930
20,530 20,328 13,255 1,600 55,713 63,526
24,310 10,772 13,895 4,100 53,077 63,078
16,155 17,185 5,215 2,545 41,100 44,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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