AoeStats
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MegaRandom

510029955Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1162
+14
🇨🇱 Vietnamese · Chile
1157
+14
🇨🇳 Slavs · China
1119
-14
🇲🇽 Vietnamese · Mexico
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,847 12:41 19:17 — ⛏ Fast Castle
28 1,355 13:31 17:36 43:07 ⛏ Fast Castle
24 1,173 12:13 22:19 — ⚔ Archer Rush
21 1,051 12:29 19:41 38:25 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,280 14,334 13,390 400 55,404 56,892
17,595 12,919 6,685 950 38,149 39,084
16,480 16,819 1,910 850 36,059 38,318
9,775 15,903 7,705 200 33,583 38,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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