AoeStats
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Oasis

509522025Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 29m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1310
+12
🇦🇷 Saracens · Argentina
1254
+15
🇦🇷 Magyars · Argentina
1222
+16
🇵🇪 Franks · Peru
1325
-18
🇨🇳 Turks · China
1185
-13
🇨🇱 Byzantines · Chile
1169
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,575 9:22 22:20 — ⚔ Scout Rush
52 1,514 10:10 14:38 — ⛏ Fast Castle
43 1,251 9:54 24:25 — ⚔ Archer Rush
21 630 11:58 17:45 — ⛏ Fast Castle
21 608 9:22 19:37 — ⛏ Fast Castle
19 552 15:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 7,479 1,915 1,500 17,569 18,476
11,900 5,105 420 100 17,525 17,551
6,950 4,183 2,785 200 14,118 15,523
5,135 4,652 3,260 160 13,207 13,157
6,190 4,046 1,670 105 12,011 13,181
3,250 542 50 0 3,842 4,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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