AoeStats
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Oasis

508804335Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 62m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1312
+10
🇲🇽 Mongols · Mexico
1224
+14
🇨🇱 Mongols · Chile
1181
-12
🇲🇽 Italians · Mexico
1174
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,684 8:55 20:15 33:35 ⚔ Scout Rush
37 2,315 8:56 18:59 41:54 ⚔ Scout Rush
33 2,055 12:39 24:11 51:51 ⛏ Fast Castle
23 1,451 10:13 17:38 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,345 21,480 17,265 2,150 82,240 84,347
30,375 19,727 11,065 2,380 63,547 68,688
26,430 22,188 10,575 3,790 62,983 68,499
17,015 15,530 13,315 2,885 48,745 49,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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