AoeStats
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Black Forest

510482277Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 56m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1147
+14
1138
+14
🇲🇽 Dravidians · Mexico
1094
+16
🇺🇸 Slavs · United States
1118
-16
🇺🇸 Persians · United States
1100
-15
🇲🇽 Chinese · Mexico
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,675 11:39 15:25 29:50 ⛏ Fast Castle
24 1,373 11:42 19:16 30:57 ⛏ Fast Castle
22 1,218 15:39 29:41 34:05 ◆ FC into Fast Imp
20 1,102 11:58 15:59 28:58 ⛏ Fast Castle
19 1,053 10:47 16:51 28:39 ⛏ Fast Castle
17 969 12:03 22:03 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,895 18,510 25,485 3,550 102,440 110,588
37,245 27,183 15,485 2,880 82,793 90,575
29,985 23,120 11,140 1,150 65,395 88,246
16,740 23,701 16,825 1,900 59,166 73,752
17,685 17,503 8,020 3,200 46,408 52,108
11,300 15,455 9,050 300 36,105 46,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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