AoeStats
← [ Wildpigs ] PaPi

Arena

510451470Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 19m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1122
+11
1066
+13
🇵🇪 Saracens · Peru
1046
+14
🇲🇽 Khmer · Mexico
1044
-14
🇺🇸 Wei · United States
1023
-13
🇲🇽 Burmese · Mexico
969
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 854 10:36 14:32 — ⛏ Fast Castle
38 744 10:30 14:30 — ⛏ Fast Castle
38 757 9:48 — — ⚔ Archer Rush
36 707 11:02 15:23 — ⛏ Fast Castle
22 441 10:51 15:34 — ⛏ Fast Castle
18 356 11:31 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,400 2,815 200 260 7,675 8,536
3,895 2,510 825 0 7,230 7,501
3,375 2,385 520 650 6,930 7,608
2,900 2,620 1,130 0 6,650 7,864
3,700 1,685 575 0 5,960 6,715
2,875 2,075 200 200 5,350 5,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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