AoeStats
← [ Wildpigs ] PaPi

Black Forest

510450620Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 4m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1093
+13
🇨🇱 Britons · Chile
1060
+14
🇨🇱 Ethiopians · Chile
944
+19
🇲🇽 Aztecs · Mexico
1061
-17
🇻🇳 Khmer · Vietnam
1012
-15
🇨🇦 Bohemians · Canada
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 240 — — —
51 230 — — —
40 179 — — —
32 144 — — —
31 139 — — —
19 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 0 0 0 750 710
450 100 50 0 600 654
300 207 50 0 557 443
400 87 50 0 537 455
350 73 0 0 423 305
150 75 0 0 225 69
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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