AoeStats
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Arabia

508318090Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 40m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
737
+17
🇹🇷 Slavs · Türkiye
759
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 823 16:22 21:46 — ⚔ Drush FC into Archers into Scouts into Skirms
18 729 10:45 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,155 4,599 2,705 900 14,359 15,549
3,450 5,207 4,200 650 13,507 15,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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