AoeStats
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Arena

506532165Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
919
+13
🇨🇱 Shu · Chile
912
+14
🇦🇷 Chinese · Argentina
874
+15
🇨🇱 Bohemians · Chile
939
-17
🇨🇱 Magyars · Chile
864
-14
🇨🇱 Spanish · Chile
769
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,260 10:17 16:41 34:14 ⛏ Fast Castle
39 1,914 10:38 16:52 31:05 ⛏ Fast Castle
34 1,648 11:02 15:29 21:37 ◆ FC into Fast Imp
27 1,313 11:43 15:27 33:16 ⛏ Fast Castle
25 1,254 11:43 17:22 40:30 ⛏ Fast Castle
15 741 10:07 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,795 17,925 12,215 5,400 51,335 57,787
17,825 19,165 10,620 2,255 49,865 63,342
21,790 10,030 11,770 905 44,495 51,516
15,170 12,935 6,510 2,890 37,505 41,794
11,170 8,070 5,210 1,560 26,010 30,436
13,540 6,840 625 1,015 22,020 22,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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