AoeStats
← Dambo__

Arena

509678963Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 46m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
882
+13
🇵🇱 Poles · Poland
873
+13
🇨🇱 Spanish · Chile
819
-13
🇲🇽 Mongols · Mexico
804
-25
Player eAPM Actions Feudal Castle Imperial Opening
37 1,700 11:00 14:34 29:01 ⛏ Fast Castle
23 1,064 10:56 14:50 36:49 ⛏ Fast Castle
12 545 10:47 17:28 29:12 ⛏ Fast Castle
9 407 12:37 16:36 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,000 27,257 10,360 4,200 63,817 74,651
23,175 11,480 12,815 1,500 48,970 59,880
18,145 13,160 9,625 1,000 41,930 46,241
11,125 11,863 4,600 3,000 30,588 40,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.