AoeStats
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Lombardia

510247107Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 37m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1525
+7
🇨🇴 Tatars · Colombia
1483
+8
🇲🇽 Saracens · Mexico
1421
+10
🇧🇷 Britons · Brazil
1417
-12
🇺🇸 Malay · United States
1248
-7
🇨🇳 Vietnamese · China
1222
-6
Player eAPM Actions Feudal Castle Imperial Opening
34 1,294 9:12 19:09 33:46 ⚔ Scout Rush
30 1,138 9:15 23:27 — ⚔ Archer Rush
30 1,137 11:59 17:23 37:10 ⛏ Fast Castle
29 1,096 9:08 19:59 — ⚔ Scout Rush
23 885 10:51 — —
17 631 9:12 14:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,930 7,594 5,310 4,300 30,134 33,073
11,355 10,991 3,310 2,520 28,176 31,184
7,950 7,946 4,380 1,700 21,976 24,884
7,355 7,332 3,335 340 18,362 20,029
4,245 2,295 1,820 650 9,010 10,698
2,345 1,041 50 0 3,436 4,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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