AoeStats
← RH450

Highland

504418276Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
962
+16
🇨🇦 Malians · Canada
956
+16
🇦🇺 Spanish · Australia
951
+16
🇦🇺 Japanese · Australia
870
+19
🇪🇸 Mongols · Spain
983
-18
🇨🇳 Hindustanis · China
968
-17
🇪🇸 Spanish · Spain
942
-16
🇩🇪 Turks · Germany
924
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,330 10:34 14:58 29:52 ⛏ Fast Castle
30 1,319 10:54 19:31 32:59 ⛏ Fast Castle
24 1,068 11:19 16:13 33:02 ⛏ Fast Castle
23 1,027 11:06 22:38 35:33 ⛏ Fire Galleys into Fish Boom FC
21 917 12:28 16:58 37:37 ⛏ Fast Castle
14 628 11:05 23:03 36:17 ⚔ Towers FC
12 543 11:46 27:24 40:44 ⛏ Fish Boom into Fire Galleys FC
10 457 12:45 19:37 35:34 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
26,795 14,685 11,960 3,445 56,885 59,044
22,620 15,285 15,740 1,800 55,445 67,684
25,625 11,620 14,530 2,990 54,765 60,287
18,295 12,840 7,160 2,215 40,510 42,830
16,195 8,310 6,995 2,780 34,280 43,371
10,730 12,224 4,965 1,985 29,904 33,991
12,215 11,318 4,040 2,050 29,623 36,554
10,800 11,991 3,505 2,720 29,016 42,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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