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Fortress

509113577Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 57m 16s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1257
+18
🇸🇰 Mongols · Slovakia
1221
+19
🇫🇮 Khitans · Finland
1294
-19
🇫🇮 Turks · Finland
1292
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,496 7:46 11:31 31:56 ⛏ Fast Castle
43 2,475 6:56 10:50 26:46 ⛏ Fast Castle
26 1,487 6:29 13:52 31:56 ⛏ Fast Castle
21 1,211 8:37 13:07 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,795 26,240 16,520 3,535 75,090 88,956
32,140 15,580 11,425 3,425 62,570 65,959
29,095 10,720 15,060 1,545 56,420 59,305
18,545 6,555 11,320 680 37,100 39,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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