AoeStats
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MegaRandom

509107885Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Cumans · Vietnam
1303
+13
🇭🇰 Britons · Hong Kong SAR China
1262
+15
🇦🇹 Huns · Austria
1250
-14
🇸🇰 Mongols · Slovakia
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,962 9:34 20:06 32:22 ⚔ Archer Rush
43 1,665 8:51 20:50 36:16 ⚔ Scout Rush
41 1,599 9:25 22:03 — ⚔ Scout Rush
27 1,062 9:37 21:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,700 8,721 10,600 950 39,971 41,772
12,030 10,050 6,195 1,700 29,975 31,919
15,510 6,582 5,835 1,050 28,977 31,128
12,850 9,817 4,630 1,260 28,557 32,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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