AoeStats
← GerbisKhan

Black Forest

508867071Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wei · Italy
1062
+20
🇪🇸 Franks · Spain
1047
+14
🇺🇸 Byzantines · United States
1017
+36
🇩🇪 Romans · Germany
1043
-15
🇨🇳 Vietnamese · China
996
-14
🇨🇳 Malians · China
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,392 11:50 16:44 30:59 ⛏ Fast Castle
41 2,143 14:17 22:54 30:42 ⛏ Fish Boom FC
25 1,292 13:35 19:08 32:16 ⛏ Fish Boom FC
22 1,166 11:32 15:38 40:10 ⛏ Fast Castle
21 1,113 11:31 22:31 36:52 ⛏ Fish Boom FC
12 624 11:24 15:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,065 43,501 13,520 3,640 93,726 100,869
27,745 24,400 18,420 4,200 74,765 78,362
22,685 26,855 14,190 3,220 66,950 72,275
32,460 15,400 13,010 3,455 64,325 71,134
17,635 15,664 15,900 3,360 52,559 61,599
7,275 4,300 2,415 750 14,740 16,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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