AoeStats
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Black Forest

508448475Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
882
+14
🇨🇳 Persians · China
855
+15
🇭🇰 Bohemians · Hong Kong SAR China
844
+15
🇫🇷 Chinese · France
741
+20
🇪🇸 Spanish · Spain
918
-20
🇪🇸 Bulgarians · Spain
840
-16
🇬🇷 Burgundians · Greece
824
-16
🇮🇹 Japanese · Italy
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,827 13:00 17:10 34:37 ⛏ Fast Castle
24 1,267 11:49 18:58 31:42 ⛏ Fish Boom FC
22 1,142 15:27 19:56 37:00 ⛏ Fast Castle
20 1,048 13:42 19:01 34:42 ⛏ Fast Castle
18 950 10:08 18:18 34:18 ⛏ Fast Castle
13 711 11:08 16:57 32:59 ⛏ Fast Castle
13 692 13:48 26:23 36:42 ⚔ Archers into Fish Boom
11 563 16:55 24:26 31:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,995 34,981 22,245 6,205 108,426 109,773
32,250 18,365 22,465 5,050 78,130 87,534
27,230 18,514 19,745 980 66,469 87,527
14,970 15,524 10,945 5,690 47,129 53,968
16,080 14,460 14,200 365 45,105 63,345
20,120 16,269 3,785 1,995 42,169 47,825
15,160 10,385 9,070 2,355 36,970 48,164
15,910 11,231 3,435 1,025 31,601 33,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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