AoeStats
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African Clearing

510464581Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1533
+13
🇨🇦 Vietnamese · Canada
1492
+14
🇨🇦 Saracens · Canada
1486
+15
🇵🇪 Malians · Peru
1492
-15
🇵🇪 Lithuanians · Peru
1472
-15
🇵🇪 Koreans · Peru
1418
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,451 12:03 23:19 35:50 ⚔ Scout Rush
43 2,146 13:33 17:41 39:04 ⛏ Fast Castle
39 1,944 13:50 18:08 45:56 ⛏ Fast Castle
38 1,924 13:45 17:15 33:19 ⛏ Fast Castle
36 1,819 13:08 16:45 47:47 ⛏ Fast Castle
26 1,291 12:59 19:17 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,705 20,825 12,980 3,095 57,605 64,086
15,550 25,135 11,150 2,255 54,090 61,899
21,495 14,655 7,725 3,000 46,875 52,363
19,230 10,810 6,945 2,500 39,485 41,105
13,600 14,167 4,320 3,670 35,757 36,699
11,335 9,521 2,540 1,855 25,251 30,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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