AoeStats
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Black Forest

507407481Analyzed
2v2 RM · 16d ago on Sep 18, 2026· 59m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1089
+16
🇺🇸 Bohemians · United States
1087
+16
🇲🇽 Lithuanians · Mexico
1140
-19
🇲🇽 Persians · Mexico
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,277 14:26 18:50 33:14 ⛏ Fast Castle
32 1,919 14:00 17:52 31:05 ⛏ Fast Castle
24 1,418 14:40 18:42 34:41 ⛏ Fast Castle
16 964 16:12 20:32 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,100 38,617 28,445 5,510 100,672 113,053
23,350 33,326 27,235 2,450 86,361 98,899
33,020 19,529 17,395 2,975 72,919 104,173
31,295 17,478 10,085 2,355 61,213 90,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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