AoeStats
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Black Forest

507362953Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 58m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1062
+11
🇺🇸 Bohemians · United States
1060
+11
🇦🇷 Poles · Argentina
987
-13
🇦🇷 Italians · Argentina
898
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,293 10:42 15:05 27:30 ⛏ Fast Castle
39 2,298 12:27 16:33 30:32 ⛏ Fast Castle
21 1,201 13:01 17:36 32:13 ⛏ Fast Castle
20 1,152 13:24 17:38 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,785 41,541 28,200 4,480 115,006 121,256
47,235 19,356 14,205 900 81,696 92,699
30,170 21,885 17,990 2,175 72,220 86,153
28,230 26,114 14,340 3,075 71,759 72,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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