AoeStats
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Black Forest

507356520Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1047
+15
🇺🇸 Bohemians · United States
1046
+14
🇵🇱 Mongols · Poland
1024
-15
🇺🇸 Teutons · United States
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,836 11:14 20:46 37:11 ⛏ Fish Boom FC
31 1,644 13:13 17:06 31:59 ⛏ Fish Boom FC
18 960 14:37 20:18 34:19 ⛏ Fast Castle
17 889 12:10 17:03 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,850 32,963 23,075 3,555 77,443 85,246
26,770 28,203 18,060 3,605 76,638 97,940
23,520 22,445 14,110 3,660 63,735 79,842
21,870 13,100 12,585 1,835 49,390 56,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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