AoeStats
← Solaiman III

Arabia

510652881Analyzed
1v1 RM · 1d ago on Oct 2, 2026· 40m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
2024
+10
🇦🇷 Britons · Argentina
1895
-10
Player eAPM Actions Feudal Castle Imperial Opening
92 3,709 9:49 20:29 — ⚔ M@A into Archers into Skirms
52 2,100 8:39 21:47 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,065 10,837 7,100 300 26,302 27,668
11,180 10,123 3,265 200 24,768 26,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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