AoeStats
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Arena

505093826Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1710
+14
🇦🇷 Khmer · Argentina
1704
+14
🇩🇪 Gurjaras · Germany
1672
-14
🇨🇿 Britons · Czechia
1663
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,707 9:53 12:45 26:31 ⛏ Fast Castle
50 2,005 8:50 17:20 26:20 ⚔ Scout Rush
42 1,659 8:10 21:14 38:48 ⛏ Fast Castle
40 1,584 10:32 14:43 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,955 24,455 15,460 5,500 81,370 85,066
19,270 15,625 4,125 440 39,460 48,545
18,090 9,815 6,830 2,895 37,630 45,414
9,910 9,113 3,875 2,390 25,288 26,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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